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<title>monzero-core.git/contrib/epee, branch v0.9.2</title>
<subtitle>Monzero core node, command-line wallet, consensus code, and release tooling.
</subtitle>
<id>https://code.monzero.org/monzero-core.git/atom?h=v0.9.2</id>
<link rel='self' href='https://code.monzero.org/monzero-core.git/atom?h=v0.9.2'/>
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<updated>2016-03-12T15:36:18Z</updated>
<entry>
<title>epee: fix bug deleting more than one connection at once</title>
<updated>2016-03-12T15:36:18Z</updated>
<author>
<name>moneromooo-monero</name>
<email>moneromooo-monero@users.noreply.github.com</email>
</author>
<published>2016-03-12T15:36:18Z</published>
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<id>urn:sha1:e98b26a87eff42d9bfcbf922e1eb9054d9fab39e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #712</title>
<updated>2016-03-11T18:15:10Z</updated>
<author>
<name>Riccardo Spagni</name>
<email>ric@spagni.net</email>
</author>
<published>2016-03-11T18:15:10Z</published>
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<id>urn:sha1:dfd0e9c97d80c5cd7115d6cbb49cce08168071b6</id>
<content type='text'>
66c2fc7 Need to link boost::chrono in more places now (Howard Chu)
b937a2c Use boost::thread instead of std::thread (Howard Chu)
</content>
</entry>
<entry>
<title>WIN32 thread_id is OS-dependent not compiler-dependent</title>
<updated>2016-03-11T15:46:09Z</updated>
<author>
<name>Howard Chu</name>
<email>hyc@symas.com</email>
</author>
<published>2016-03-11T14:11:01Z</published>
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<id>urn:sha1:52056dcfc480a126e06afaf209b1772b6aa77fb3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use boost::thread instead of std::thread</title>
<updated>2016-03-11T15:09:50Z</updated>
<author>
<name>Howard Chu</name>
<email>hyc@symas.com</email>
</author>
<published>2016-03-11T12:25:28Z</published>
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<id>urn:sha1:b937a2c915861900d047d4d4a24af31c454e3540</id>
<content type='text'>
and all other associated IPC
</content>
</entry>
<entry>
<title>move g_test_dbg_lock_sleep from a global to a function level static</title>
<updated>2016-02-22T19:34:09Z</updated>
<author>
<name>moneromooo-monero</name>
<email>moneromooo-monero@users.noreply.github.com</email>
</author>
<published>2016-02-22T19:34:09Z</published>
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<id>urn:sha1:5e3557d2c30f9f1a206d93441897793a993f3618</id>
<content type='text'>
This avoids the need to define that variable in every program
which uses epee.
</content>
</entry>
<entry>
<title>Fix crash in std::map for connections_map</title>
<updated>2016-02-18T21:31:30Z</updated>
<author>
<name>Howard Chu</name>
<email>hyc@symas.com</email>
</author>
<published>2016-01-27T14:07:14Z</published>
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<id>urn:sha1:11d555cebe70053479f8c7ce8a8a993821b634b9</id>
<content type='text'>
Use boost::unordered_map instead.
</content>
</entry>
<entry>
<title>std::condvar is broken on Win32 with gcc/g++ 4.8 too</title>
<updated>2016-02-18T21:31:21Z</updated>
<author>
<name>Howard Chu</name>
<email>hyc@symas.com</email>
</author>
<published>2016-01-26T22:09:08Z</published>
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<id>urn:sha1:014f8868f215175fc8db41f79d57588db9ea1d4d</id>
<content type='text'>
Use boost...
</content>
</entry>
<entry>
<title>Use boost::thread instead of std::thread</title>
<updated>2016-02-18T21:30:10Z</updated>
<author>
<name>Howard Chu</name>
<email>hyc@symas.com</email>
</author>
<published>2016-02-18T21:30:10Z</published>
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<id>urn:sha1:7c86c5997d72062191c2fb4fbaf003bf48485842</id>
<content type='text'>
std::thread crashes on (at least) ARMv6 g++ 4.8/4.9
</content>
</entry>
<entry>
<title>epee: always call the PRNG through the locked API</title>
<updated>2016-02-13T20:00:44Z</updated>
<author>
<name>moneromooo-monero</name>
<email>moneromooo-monero@users.noreply.github.com</email>
</author>
<published>2016-02-13T20:00:44Z</published>
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<id>urn:sha1:1402a526af838cb84fed344fdd553d46e1e13871</id>
<content type='text'>
</content>
</entry>
<entry>
<title>epee: use generate_random_bytes for new random uuids</title>
<updated>2016-01-30T18:45:53Z</updated>
<author>
<name>moneromooo-monero</name>
<email>moneromooo-monero@users.noreply.github.com</email>
</author>
<published>2016-01-30T18:45:53Z</published>
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<id>urn:sha1:d97582cf95adc78e631286a609cbeccead9751de</id>
<content type='text'>
Instead of using boost::uuids::generate_random, which uses
uninitialized stuff *on purpose*, just to annoy people who
use valgrind
</content>
</entry>
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